Modern C++
Programming
24. Software Design II [DRAFT]
Design Patterns and Idioms
Federico Busato
2024-03-29
Table of Contents
1 C++ Idioms
Rule of Zero
Rule of Three
Rule of Five
2 Design Pattern
Singleton
PIMPL
Curiously Recurring Template Pattern
Template Virtual Functions
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C++ Idioms
Rule of Zero
The Rule of Zero is a rule of thumb for C++
Utilize the value semantics of existing types to avoid having to implement custom
copy and move operations
Note: many classes (such as std classes) manage resources themselves and should not
implement copy/move constructor and assignment operator
class X {
public:
X(...); // constructor
// NO need to define copy/move semantic
private:
std::vector<int> v; // instead raw allocation
std::unique_ptr<int> p; // instead raw allocation
}; // see smart pointer
2/15
Rule of Three
The Rule of Three is a rule of thumb for C++(03)
If your class needs any of
a copy constructor X(const X&)
an assignment operator X& operator=(const X&)
or a destructor X()
defined explicitly, then it is likely to need all three of them
Some resources cannot or should not be copied. In this case, they should be declared
as deleted
X(const X&) = delete
X& operator=(const X&) = delete
3/15
Rule of Five
The Rule of Five is a rule of thumb for C++11
If your class needs any of
a copy constructor X(const X&)
a move constructor X(X&&)
an assignment operator X& operator=(const X&)
an assignment operator X& operator=(X&&)
or a destructor X()
defined explicitly, then it is likely to need all five of them
4/15
Design Pattern
Singleton
Singleton is a software design pattern that restricts the instantiation of a class to one
and only one object (a common application is for logging)
class Singleton {
public:
static Singleton& get_instance() { // note "static"
static Singleton instance { ..init.. } ;
return instance; // destroyed at the end of the program
} // initiliazed at first use
Singleton(const& Singleton) = delete;
void operator=(const& Singleton) = delete;
void f() {}
private:
T _data;
Singleton( ..args.. ) { ... } // used in the initialization
}
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PIMPL - Compilation Firewalls
Pointer to IMPLementation (PIMPL) idiom allows decoupling the interface from
the implementation in a clear way
header.hpp
class A {
public:
A();
A();
void f();
private:
class Impl; // forward declaration
Impl* ptr; // opaque pointer
};
NOTE: The class does not expose internal data members or methods
6/15
PIMPL - Implementation
source.cpp (Impl actual implementation)
class A::Impl { // could be a class with a complex logic
public:
void internal_f() {
..do something..
}
private:
int _data1;
float _data2;
};
A::A() : ptr{new Impl()} {}
A::A() { delete ptr; }
void A::f() { ptr->internal_f(); }
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PIMPL - Advantages, Disadvantages
Advantages:
ABI stability
Hide private data members and methods
Reduce compile type and dependencies
Disadvantages:
Manual resource management
- Impl* ptr can be replaced by unique ptr<impl> ptr in C++11
Performance: pointer indirection + dynamic memory
- dynamic memory could be avoided by using a reserved space in the interface e.g.
uint8 t data[1024]
8/15
PIMPL - Implementation Alternatives
What parts of the class should go into the Impl object?
Put all private and protected members into Impl :
Error prone. Inheritance is hard for opaque objects
Put all private members (but not functions) into Impl :
Good. Do we need to expose all functions?
Put everything into Impl , and write the public class itself as only the public
interface, each implemented as a simple forwarding function:
Good
https://herbsutter.com/gotw/ 100/
9/15
Curiously Recurring Template Pattern 1/3
The Curiously Recurring Template Pattern (CRTP) is an idiom in which a class
X derives from a class template instantiation using X itself as template argument
A common application is static polymorphism
template <class T>
struct Base {
void my_method() {
static_cast<T*>(this)->my_method_impl();
}
};
class Derived : public Base<Derived> {
// void my method() is inherited
void my_method_impl() { ... } // private method
};
10/15
Curiously Recurring Template Pattern 2/3
# include <iostream>
template <typename T>
struct Writer {
void write(const char* str) {
static_cast<const T*>(this)->write_impl(str);
}
};
class CerrWriter : public Writer<CerrWriter> {
void write_impl(const char* str) { std::cerr << str; }
};
class CoutWriter : public Writer<CoutWriter> {
void write_impl(const char* str) { std::cout << str; }
};
CoutWriter x;
CerrWriter y;
x.write("abc");
y.write("abc");
11/15
Curiously Recurring Template Pattern 3/3
template <typename T>
void f(Writer<T>& writer) {
writer.write("abc);
}
CoutWriter x;
CerrWriter y;
f(x);
f(y);
CRTP C++ Examples
12/15
Template Virtual Function 1/3
Virtual functions cannot have template arguments, but they can be emulated by
using the following pattern
class Base {
public:
template<typename T>
void method(T t) {
v_method(t); // call the actual implementation
}
protected:
virtual void v_method(int t) = 0; // v_method is valid only
virtual void v_method(double t) = 0; // for "int" and "double"
};
13/15
Template Virtual Function 2/3
Actual implementations for derived class A and B
class AImpl : public Base {
protected:
template<typename T>
void t_method(T t) { // template "method()" implementation for A
std::cout << "A " << t << std::endl;
}
};
class BImpl : public Base {
protected:
template<typename T>
void t_method(T t) { // template "method()" implementation for B
std::cout << "B " << t << std::endl;
}
};
14/15
Template Virtual Function 3/3
template<class Impl>
class DerivedWrapper : public Impl {
private:
void v_method(int t) override {
Impl::t_method(t);
}
void v_method(double t) override {
Impl::t_method(t);
} // call the base method
};
using A = DerivedWrapper<AImpl>;
using B = DerivedWrapper<BImpl>;
int main(int argc, char* argv[]) {
A a;
B b;
Base* base = nullptr;
base = &a;
base->method(1); // print "A 1"
base->method(2.0); // print "A 2.0"
base = &b;
base->method(1); // print "B 1"
base->method(2.0); // print "B 2.0"
}
method() calls v method() (pure virtual method of Base )
v method() calls t method() (actual implementation)
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